How to manage “almost done” status of features

October 11, 2016

You and your team are preparing to deploy in production a set of features. Unfortunately, some of these have the status”almost done” and it’s not clear how much longer will take until done. Straight to the point – this shouldn’t happen. To avoid the failure of the deployment, one way is to reconsider how your team... Read more

Feedback and happy teams

June 20, 2016

Throughout my software-development years, giving and receiving feedback has proven to be an important tool. It helped me drive the projects forward and improved my skills as a developer. In this article, you can find out why it’s important to give feedback to your colleagues, and, more importantly, what are the proper means to provide... Read more

Management 3.0. The Role of an Agile Manager

May 30, 2016

Guest post by Ralph van Roosmalen Imagine this: You are working as a manager at a company, you work there already for years and things are not going bad but you know there is room for improvement. You heard about Scrum, Agile, the Agile Manifesto… and you decide to learn more about it. You visit a few conferences, attend... Read more

Motivation is a marathon. 3 ideas to experiment with

May 23, 2016

The question of How to keep your team motivated pops up in various discussions with managers. The reasons vary, but with the increasing generation gap (think Millenials are coming), learning this is a process that requires adjustment. Feedback helps us adjust the work behaviour and keeps the motivation level high. Gathering knowledge across a couple of years,... Read more

Challenge the way you work. New techniques to try on (III)

May 10, 2016

Challenge the way you work. Stay happy & productive! The journey to mastery is never done. It takes practice, constant improvement and always honing your craft to achieve your fullest potential. After sharing useful methods for the Scrum Master and the Product Owner | Business Analyst | Product Manager roles, let’s explore together the Software Developer | Software Crafter role. This time we’ll focus on technical and... Read more

Agility implies Craftsmanship

April 10, 2016

This article was published first in Today Software Magazine, no 16. Below it’s the full version. The authors are Alexandru Bolboaca and Adrian Bolboaca.   In 2001, a group of people unpleased about the state of software development gathered in a mountain ski resort from Utah. One thing leading to another, they started discussing about the industrial methods applied at the... Read more

Joining a team? 5 techniques to start & a developer story

March 31, 2016

Making a new developer productive as quickly as possible is most of the times challenging for the product team. I’ve heard stories about new on-boarding team members needing up to several weeks, or even months, until they feel comfortable or knowledgeable enough about the project and the code. This shouldn’t be the norm. Situations like these are... Read more

Software Craftsman’s Tools: Unit Testing

March 3, 2016

This article was first published in Today Software Magazine, no 12. Below it’s the full version. The authors are: Alexandru Bolboaca and Adrian Bolboaca. The Problem Imagine the following situation: a team has developed for 6 months a great product that immediately sells. Users show their passion for the product by asking new features. If the team does not deliver the new features... Read more

Challenge the way you work. New techniques to try on (I)

February 18, 2016

Challenge the way you work. Stay happy & productive!  My colleagues, advising or coaching teams to be happy and productive, listen and learn constantly about the challenges they have during the day-to-day activity. In the next series of articles, we share with you practical solutions to common challenges encountered when developing software products, as well as new techniques to help... Read more