Agile Challenge: Adopting Technical Practices

Scrum doesn’t mandate technical practices explicitly. Neither does kanban. Agile is a set of principles and practices, and it’s often hard to choose which one are useful. There’s a reason to that. Scrum is not a process but a framework that you adapt to your context. Kanban is about introducing change, and it’s up to […]

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What do the User Stories mean?

 User Stories are the bridge between the customer and the development team. They are short, clear, written sentences which tell everyone what the system needs to do for the user. For the Agile practitioners, the user stories are known as one of the primary development artifacts for Scrum project teams. Those artifacts resume clearly the requirements

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Adi Presents Programming Games Tonight at xALEc

Our colleague Adi Bolboacă was invited to talk about programming games tonight at xALEc. xALEc is an online meeting for the Agile Lean Europe network where interesting ideas are discussed and exchanged between the community members from everywhere. Programming games are games that programmers can play to improve a specific skill: collaboration, communication, writing expressive

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What is behind the “Open Space” concept – part 1

Harrison Owen was an ambitious person. In 1983, he tried to organize the best conference ever. After taking care of all details, making sure everything works perfectly and gathering the right speakers and the right people, the conference finally took place. The feedback from the attendees was: the conference was great, but the best thing

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Agile Architecture Myths #4 Because you are agile you can change your system fast!

(Guest blog post by Rebecca Wirfs-Brock, originally appeared on her blog. Republished with permission.) Agile designers embrace change. But that doesn’t mean change is always easy. Some things are harder to change than others. So it is good to know how to explain this to impatient product stakeholders, program managers, or product owners when they ask

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Why is it so hard to teach “what we started to call ATDD”?

(Guest blog post by Markus Gärtner, originally appeared on his blog. Republished with permission.) Four months have nearly past since I started my new job at it-agile GmbH. Lots of things have happened since then. I got to know many teams, I learned lots about design, architecture, test-driven development, and also about testing. This blog entry is about

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