Software Craft

SoCraTes: one stop on the way to software craft

I have made a new step towards becoming a journeyman while participating for the first time at SoCraTes Germany on 7th-10th August. It was one of those experiences that made me say that being a developer is interesting, challenging, rewarding and fun. 2 days of coffee breaks The unconference consists of 2 days with open space sessions […]

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Are functional languages common at Coderetreats?

When was the last time you spent a full day just to practice new ways of coding? Back in 2008 four guys met during a conference and tried to encourage more people to engage in deliberate practice. This is how the Coderetreat concept was born. Briefly, a Coderetreat consists of 5-7 programming sessions of 45 minutes. The main characteristic of these sessions is

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Product Inception – TSM article

The first version of this article was published in Today Software Magazine, no 24. Below it is an updated version. The authors: Adrian Bolboacă and Alexandru Bolboacă The Beginnings How fast could you create a software product starting from an idea? This is the purpose of this article. We will explain our concept, from a technical

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Second day of I T.A.K.E. Unconference 2014

 After the first intensive day of I T.A.K.E. Unconference the participants started the second one sharing briefly to each other their impressions and takeaways. Mozaic Works teddy bears supported them, being their pair right from the intro. All speakers presented briefly the next talks and workshops. Already used to five parallel tracks, the participants joined their preferred sessions. These were: True Software

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First day of I T.A.K.E. Unconference 2014

I T.A.K.E. Unconference 2014 kicked off with the open Intro. The speakers briefly introduced their sessions in front of almost 200 participants. All the participants attended Michael Feathers‘ keynote who talked about the influence of organization on code structure and evolution. His experience shows that the composition of teams and the structure of the organization around them often has

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Sandro Mancuso about software craft

As supporters and contributors to software craft community we love to make visible the values and thoughts of experienced practitioners over the world. Here is what Sandro Mancuso shared with us just few days before I TAKE Unconference 2014, where he is present for the second time. Where did you get the idea for London Software Craft Community

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Skills over Technology

This article was initially published in Today Software Magazine, no 23. The authors are: Adrian Bolboacă and Alexandru Bolboacă. The natural career of a software developer is: junior programmer, senior programmer, technical lead / team leader, optionally architect and then it turns into management. There’s something paradoxical about this path: the career that started with

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Improving Agile with Software Craft

We have been doing Agile for over 10 years now and we have been focusing on people, interactions, team building, the ecosystem. As a result, we are now working in a software environment where “processes are more important than technical practices”. This is how Sandro Mancusso started his keynote at ITAKE Unconference 2013, a talk that was very appreciated

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Manifesto For Software Craft Gatherings

Updated 21 Apr 2020: Replaced craftsmanship with craft Software development meetups, communities, conferences, unconferences, both free and paid are exploding in numbers. A few people think that these can be better. That no matter if the event is free or paid, it should feature a few characteristics to make it truly valuable for the attendees. This is why today we

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