Software

DDD vs. the Real World

We analyze and react to the insightful article by Rebecca Wirfs-Brock and Mathias Verraes called “Design and Reality”, that describes how ubiquitous language is different from domain language, and how additional domain elements can be found and influence the problem domain. The article is here: http://www.wirfs-brock.com/blog/2021/09/13/design-and-reality/

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Artificial Intelligence, IoT, Mobile, DevOps, Software craft and more

The 5th edition of I T.A.K.E Unconference, the only technology agnostic event in Central and Eastern Europe, is taking place in Bucharest, Romania, 11-12 May. With a line-up of more than 30 international speakers, 6 keynotes, 6 parallel tracks, a technical Open Space and many opportunities for coding, the event brings together top-notch software crafters who lead the change in

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Specification and good specification: What’s the difference?

This is a guest post by Thomas Sundberg What makes one specification a bad specification and another specification a good specification? What is the fundamental difference between two specifications? Software is special One important difference between physical things and programs is that physical things are complicated to test. Physical things usually need special tools to

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Fundamentals of Modern Software Architecture

The post was first published in Today Software Magazine, no. 55  This article aims to answer a set of core questions about software architecture, providing answers that come from modern software architecture thinking. Its inspiration came from: conversations with Rebecca Wirfs-Brock and Simon Brown architecting the eventrix.co product, running “Architectural Katas” countless conversations with architects

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Software Design: Consistency & real life examples

While a lot of the design principles that we use in software can be found in other design disciplines, there is one very present in UX and graphical design that is very rarely discussed in software circles: consistency. It’s not because we weren’t trying. The system metaphor idea from XP and the conceptual integrity idea

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Agility implies Craft

This article was published first in Today Software Magazine, no 16. Below it’s the full version. The authors are Alexandru Bolboaca and Adrian Bolboaca. In 2001, a group of people unpleased about the state of software development gathered in a mountain ski resort from Utah. One thing leading to another, they started discussing about the industrial methods applied at the time

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