{"id":12096,"date":"2014-04-23T12:16:42","date_gmt":"2014-04-23T09:16:42","guid":{"rendered":"https:\/\/mozaicworks.com\/?p=6924"},"modified":"2022-02-01T17:59:33","modified_gmt":"2022-02-01T15:59:33","slug":"measuring-code-quality","status":"publish","type":"post","link":"https:\/\/mozaicworks.com\/blog\/measuring-code-quality","title":{"rendered":"Measuring code quality"},"content":{"rendered":"

In about six weeks I’ll attend the second edition of I T.A.K.E. Unconference<\/a>. “Preparing” for it, I decided to take a look at the videos for some of the talks that I missed last year. Today, I watched The Good, the Bad and the Ugly of Dealing with Smelly Code<\/a> by Radu Marinescu<\/a>.<\/p>\n

Watching it has reinforced my belief that we can (and should) try to be more specific about measuring the code quality<\/strong>. I meet quite often teams that only track the number of reported production bugs. This is a good metric, and one I recommend, but it shouldn’t be the only thing you measure. Why? For at least a few reasons:<\/p>\n