Alex Bolboaca

Product strategy: technical strategy in practice (I)

In my first years of working as a developer, I dreaded a few words like “marketing”, “exciting”, and “strategy”. And for good reasons: most times they were void of meaning. A few years later, as a technical lead, and later as a technical coach, I learned that the lack of meaning in the words “technical […]

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Product strategy – Impact mapping in practice

Whether you’re extending a big project or you’re on your way refining your startup’s MVP, it’s always a challenge to prioritise the features truly worth the investment. How do you create a viable product strategy? Can you keep things relevant, yet simple enough to understand and adapt along the way? At MozaicLabs, we find that Impact

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Software Design: Consistency & real life examples

While a lot of the design principles that we use in software can be found in other design disciplines, there is one very present in UX and graphical design that is very rarely discussed in software circles: consistency. It’s not because we weren’t trying. The system metaphor idea from XP and the conceptual integrity idea

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BDD – Why use it & Red flags

As our team at MozaicLabs is growing, we felt the need to improve the way we define and communicate features entering the development phase. As new developers joined the team, it was clear that we needed a better process. The Product Owner had more analysis and testing work on her hands. The new developers needed a

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We don’t need more programmers

A simplistic idea started spreading for the past years in Romania, and I’ve met it to a lower extent in other European countries as France, Germany, UK, etc. Companies noticed they have a developer crisis. The simplistic solution: the universities and the industry should produce more developers. I believe this solution to be completely off

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Smart People Explore Usable Software Design

The past couple of weeks have shown that Usable Software Design is an interesting topic to many people. From exploring it, to exchanging ideas and even applying the principles behind it, I think we live very interesting times. Here’s a brief account on what happened: Johan Martinsson applied the principles of Usable Software Design with

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How Do We Make Sure All Our Teams Follow The Same Scrum Process?

The Mozaic Works coaches have many conversations with people who have burning questions about Scrum, either in community or during trainings. We’ve decided to start answering the most common ones in a series of “Burning Questions” blog posts. So here’s another burning question. This time it’s about managing Scrum: How Do We Make Sure All

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5 Steps to Mistake Proof Software Design

Images from Impossible Objects Catalog, based on Impossible Objects by Jacques Carelman My previous blog posts have shown how to create better software design and defined the idea of Usable Software Design. Usable Software Design comes from the simple observation that the developer is the user of a software design. My thesis is that using

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